I got inspired by a scene in the MV of "lighters" by Bad meets Evil. I just went with a similar lighting and setting and sprinkled a little sci-fi stuff. ___________________________ www.deivcalviz.com | Like me on Facebook
Thank you for your interest. Unfortunately, I am against giving out my work for free unless it's for charity, unless you're a good friend, or unless I trust that your plan would work. Other than that, I won't allow it because it is very unhealthy for the art industry.
I suggest that if you really want people in your project, you need to stop being so secretive and show them what's at stake. You need to show them that it's worth their time and skills. The game might be free to play but who knows how you are going to exploit it and make money from it?
Using words like "probably reach millions" or "you'll probably like the game" shows that you don't know what you are talking about. Please do a little more research and please respect the industry a little bit more.
I thank you for your notice about the fact that the project's "secrecy" is no good for trustworthiness; I'm sorry to notice that there is easily a bad light on my offer, but I can understand it.
Most of this people I saw that are worried about the money, and also this, I can understand. But it's not hard to understand that if a game is for free, grants its own kind of marketing strategy, that should not be underestimated. I know the industry, and I think that is given enough trust offering to sign a license, and have a link to the game, and credits granted. It's a form of payment, someone accepts it, someone does not. Of course bad experiences real or alleged cause more distrust, but please don't generalize, I'm not one of them.
And I'm sorry, I really would like to satisfy the curiosity of you as of many, but I can't by now. When it's don,e you'll see why.
I'm thinking about digging a way to get money to the artsts in the second phase, because many of you insist on this, but I have to think about it after have consolidated the start-up phase. One thing at time.
Thank you for your constructive argument I think I'll publish a way to pay the artists in a future time (contracts included) as the the game could not be free, you made me think of an idea...